Sat 17 Dec 2005
I wrote a post on the Unforums yesterday that I’d like to preserve here. A member asked the community if a newbie could conceivably jump into a game during its middle, or whether it was more advisable to try and catch a game at its beginning.
Understanding and sympathizing with the natural anxiety that lead to that question is not difficult. I know that had I not been grabbed by some of the very shiny stuff I was seeing in the Beast, I would’ve never made it past the first day I joined Cloudmakers.
Oh, and the day I joined Cloudmakers? May 6th, 2001, the very night of the A.R.M. rallies taking place in three major cities in the U.S.: New York, Los Angeles, … and Chicago.
I wish I could tell you I’d just hopped up and gone to that little bar hosting the event in my own hometown, and even helped with the puzzle solves, got myself a legitimate anti-robot militia armband. But, no. I sat and watched those IRC logs flood in, transcripts of cellphone conversations – it was mind-blowing, honestly, the sheer amount of information and speculation flooding into my inbox every single minute.
I was nearly a month late to the game, if you’ll notice. Cloudmakers itself formed on April 11th, and the rabbit holes had been languishing for a while before that. Sure, I freaked out over the massive amount of story that had already ‘happened,’ and I felt sad for the puzzles that were all marked ‘SOLVED,’ but I also found myself instinctively finding things to re-read and absorb. The story was intensely good, and the material was solid, and did not crack when I poked at it. It would be there the next day when I came back, persistent and consistent. I could trust in the universe to remain – I could allow myself to become a citizen, because it was still inviting me.
Instead of getting cranky in the thread (which is sometimes my wont) and shaking my fist and spouting off about how there really are no rules (no really there aren’t so shut up man just can it already can’t you see that I am trying to write a blog post?), I said:
I’d say the #1 rule for newbies is: don’t be afraid to make mistakes.
People will tell how How Things Are and How Things Are Supposed to Go, but:
if ARGs are alternate realities
held together by the sinewy and sometimes ethereal-looking net of a ‘Game,’
… then you will find that much like Life, ARGs generally work a bit better when you’re not forcing them to fit your pre-conceived notions.
Basically, use common sense, retain your sense of wonder, and for goodness’ sake, respect the real-life laws of your own country and/or the country hosting the ARG.
All the rest is rabbit holes and narratives on crack. Mmmmmm!
I discuss ARGs a great deal in my spare time, and get into these lovely, meandering meta conversations not meant to save the world, save a newbie, or save the genre. And many times, someone newer to the world than I will tell me that they’ve looked at the Cloudmakers archive of the game, at the Trail, and they just can’t believe that we played through that without our heads exploding. The implication is that of course one could never hop onto that horse mid-stream: go from your normal, predictable life into the midst of a strong community that had ‘already solved everything.’ It simply must be better to wait for a new game to come along, so that you’re ‘ready’ for it.
Oh … really?
It constantly amazes me to enter some of these Meta discussions and find out how wrong I’ve been doing things, this whole time. Heh.
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